[Supertux-Devel] Enemy blocker (and Hungarian translation update)

DirtY iCE DirtY.iCE.hu at gmail.com
Sun Oct 14 10:41:22 PDT 2007


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Hi everybody,

long time ago, there was a problem with the invisible blocks: it was
invisible only for the player.. and this caused mystrious bugs for the
users, like the fire disappears at the middle of nothing.. so it became
fixed. and now is totally invisible, so objects can go across it..

but many levels (look into the bonus levels) used it as an enemy
blocker: if you put an invisible block on the ground, the enemy will
turn around at the block, if it were a wall, and the user can walk past
it. and because he can't get under it, he can't hit is.. but with the
new system is impossible to do.. so this is why I made this object..

this object treated as solid for every object, that derived from the
BadGuy class.. if it's not, it will ignore it.. (so the fire objects
will happily go through it, while with the older trick it didn't)

It's in enemyblocker.diff . I also made the leveleditor to work with it,
it's in the enemyblocker_editor.diff . The required png file for the
editor is enemyblocker.png, put it into supertux's (not editor)
data/images/engine/editor directory. The source xcf file for that is
enemyblocker.xcf .

Apart from that, I've updated the hungarian translation, it's in
hungarian_update.diff .

~DirtY iCE

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