[Supertux-Devel] Enemy blocker

Christian Schaefers christian.schaefers at gmx.de
Tue Oct 16 05:30:37 PDT 2007


I can only speak for myself, but I wouldn't want my bonus level set see included in the upcoming M2.

As Wolfgang wrote, the timing is no longer right and often breaks existing M1 levels. I think the best solution is to see M1 and M2 as two different games.

Regards
Christian


Tuesday, October 16, 2007, 11:27:49 AM, Wolfgang Becker wrote:

WB> On 20071014 DirtY iCE <DirtY.iCE.hu at gmail.com> wrote:
>> long time ago, there was a problem with the invisible blocks: it was
>> invisible only for the player.. and this caused mystrious bugs for the
>> users, like the fire disappears at the middle of nothing.. so it became
>> fixed. and now is totally invisible, so objects can go across it..

>> but many levels (look into the bonus levels) used it as an enemy
>> blocker: if you put an invisible block on the ground, the enemy will

WB> Lots of the bonus world don't work well with the SVN anyway.  Often
WB> the timing is no longer right. Adjusting them while the engine is
WB> not stable seems like a waste of time. Do we want to include them in
WB> MS2 at all? Do the designers want them in MS2 if they no longer work
WB> as intended?



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